Welcome to Sharp Watch #3!
We have been working on a prototype of upcoming game; Frenzied (or whatever we will call it once it’s done);
- Built with MonoGame 3.0 stable.
- Will first arrive on Windows 8 Store.
We have been lately working a lot on the Voxeliq Engine and thought it’s about time to push an update;
Possibly the quite exiting change lately is the improved mesh optimization support. Actually this was nothing new and meshes were already optimized but for every set-block operation you had to include ugly piece of code to get the optimization working;
if (chunk.LowestEmptyBlockOffset > y)
chunk.LowestEmptyBlockOffset = (byte)y;
if (y > chunk.HighestSolidBlockOffset)
chunk.HighestSolidBlockOffset = (byte)y;
So with the latest updates, voxeliq engine will take care of it for you. If you are the type of guy that needs visuals, here you go;
Voxeliq Engine without mesh optimization
Voxeliq Engine with mesh optimization
Don’t forget to watch our develop branch – we are approaching the 0.2v release!
Welcome to ever first series of weekly dev-watch! We will be covering weekly news, tips from the community in the series.
Probably the most exciting thing for the thing is that MonoGame guys opened their brand new website over http://www.monogame.net/ with decent look and quite satisfying content. So if you haven’t yet, make sure to check it out!
Ouya & C# Bindings
The long awaited kickstarted console Ouya, have been started shipping to developers and ODK (Ouya Development Kit) is available now too. Even better, Steve “Sly” Williams from Konaju Games announced availability of C# bindings for ODK. We even got early screenshots of MonoGame working on Ouya!
If you are not aware of Ouya, see the video;
The community watch
Here is the bits from the community with latest news, tutorials and stuff.
- XNA and Beyond, the notable mentions - covers available tools & frameworks for XNA and MonoGame (YNA, Nuclear Winter, Visual Scripting Framework, XPF, Tiled, TileLib,xTiled, tIDE and Gearset).
- Block out some time to play with the C#, open source, block game engine, Voxeliq - Greg Duncan plays with the voxeliq engine.
- Journey of Windows 8 game (SkyWar) for Intel App Up using MonoGame Framework.
- Mono 3.0.3 with concurrent garbage collector announced by @migueldeicaza.
- Cross Platform C# Game Development with MonoGame.
- Creating a Windows 8 Store Game with MonoGame (XAML) and SignalR.
- Using XML in XNA.
- DrawIndexedPrimitive Demystified
voxeliq is an open source block-based game engine implementation developed with C#. It uses XNA or the Monogame as the basis. It can be compiled with Microsoft .NET or Mono, which means you can run it on Windows, MacOS, and Linux. Please see the file LICENSE for license details.
eggrr v0.50 is now live on store!
Here’s the changelog;
- Added stream & game search functionality.
- Implemented type-to-search feature.
- Improved page layouts.
- Added brand new & shiny icons!
- Added error notification for Internet connection problems.
- Removed about page from app-bar and moved it settings charm as a flyout.
- Fixed a tiny typo in metro tiles.
- Added a default time-out for network operations.
- Added more game icons.
- More code cleanup.
Improved page layouts
Improved stack view
Game & Streams Search
Streams Search For A Specific Game
eggrr is now live on Windows Store!
We are proud to announce the “eggrr reloaded”, once a all-in-one e-Sports & gaming aggregator. eggrr development was ceased for a while but at last we took our time work on the new reloaded version, re-coding every bit and piece. Here is a very early screenshot from the reloaded version!
Yet another devlog video from ArchStone